summaryrefslogtreecommitdiff
path: root/GameCode/Landmine.cs
diff options
context:
space:
mode:
Diffstat (limited to 'GameCode/Landmine.cs')
-rw-r--r--GameCode/Landmine.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/GameCode/Landmine.cs b/GameCode/Landmine.cs
new file mode 100644
index 0000000..5422016
--- /dev/null
+++ b/GameCode/Landmine.cs
@@ -0,0 +1,67 @@
+using System.Collections;
+using UnityEngine;
+
+public class Landmine : Projectile
+{
+ public float blastRadius = 0.5f;
+
+ private bool armed;
+
+ [SerializeField]
+ private GameObject explosion;
+
+ protected override void Start()
+ {
+ base.Start();
+ SpawnManager.instance.destroyOnNewLevel.Add(base.gameObject);
+ }
+
+ public void SetEndPosition(Vector3 endPos)
+ {
+ StartCoroutine(ThrowMine(endPos));
+ }
+
+ protected override void FixedUpdate()
+ {
+ }
+
+ private void OnTriggerEnter(Collider other)
+ {
+ if (armed && other.gameObject.layer == LayerMask.NameToLayer("Enemy"))
+ {
+ Explode();
+ }
+ }
+
+ private void Explode()
+ {
+ Collider[] array = Physics.OverlapSphere(base.transform.position, blastRadius, layermask, QueryTriggerInteraction.Collide);
+ for (int i = 0; i < array.Length; i++)
+ {
+ IDamageable component = array[i].GetComponent<IDamageable>();
+ if (component != null)
+ {
+ DealDamage(component);
+ }
+ }
+ Object.Instantiate(explosion, base.transform.position, Quaternion.identity).transform.localScale = Vector3.one * 0.5f;
+ SpawnManager.instance.destroyOnNewLevel.Remove(base.gameObject);
+ Object.Destroy(base.gameObject);
+ }
+
+ private IEnumerator ThrowMine(Vector3 endPos)
+ {
+ Vector3 direction = endPos - base.transform.position;
+ float throwTime = 1f;
+ base.transform.localScale = Vector3.zero;
+ for (float i = 0f; i < 1f; i += Time.deltaTime / throwTime)
+ {
+ base.transform.localScale = Vector3.one * i;
+ base.transform.Translate(direction * Time.deltaTime / throwTime);
+ yield return null;
+ }
+ base.transform.localScale = Vector3.one;
+ base.transform.position = endPos;
+ armed = true;
+ }
+}