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-rw-r--r--GameCode/ProjectileFX.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/GameCode/ProjectileFX.cs b/GameCode/ProjectileFX.cs
new file mode 100644
index 0000000..df82c3d
--- /dev/null
+++ b/GameCode/ProjectileFX.cs
@@ -0,0 +1,47 @@
+using System.Collections;
+using UnityEngine;
+
+public class ProjectileFX : MonoBehaviour
+{
+ [SerializeField]
+ private GameObject bleedingPS;
+
+ [SerializeField]
+ private GameObject burrningPS;
+
+ [SerializeField]
+ private GameObject poisonPS;
+
+ public void SetFX(float bleeding, float burning, float poison, float slow, bool arcane)
+ {
+ if (OptionsMenu.instance.extraProjectileEffects)
+ {
+ if (bleeding > 0f)
+ {
+ bleedingPS.SetActive(value: true);
+ }
+ if (burning > 0f)
+ {
+ burrningPS.SetActive(value: true);
+ }
+ if (poison > 0f)
+ {
+ poisonPS.SetActive(value: true);
+ }
+ }
+ }
+
+ public void OnDetach()
+ {
+ StartCoroutine(Die());
+ }
+
+ private IEnumerator Die()
+ {
+ bleedingPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
+ burrningPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
+ poisonPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
+ yield return new WaitForSeconds(1.1f);
+ Object.Destroy(base.gameObject);
+ }
+}