summaryrefslogtreecommitdiff
path: root/GameCode/SimpleUI.cs
diff options
context:
space:
mode:
Diffstat (limited to 'GameCode/SimpleUI.cs')
-rw-r--r--GameCode/SimpleUI.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/GameCode/SimpleUI.cs b/GameCode/SimpleUI.cs
new file mode 100644
index 0000000..ec51413
--- /dev/null
+++ b/GameCode/SimpleUI.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SimpleUI : MonoBehaviour
+{
+ private GameObject demolishableObject;
+
+ private int goldBackOnDemolish;
+
+ [SerializeField]
+ private Text demolishText;
+
+ [SerializeField]
+ private Text discriptionText;
+
+ [SerializeField]
+ private GameObject demolishButton;
+
+ private void Start()
+ {
+ UIManager.instance.SetNewUI(base.gameObject);
+ }
+
+ public void SetDemolishable(GameObject obj, int goldReturned)
+ {
+ demolishableObject = obj;
+ goldBackOnDemolish = goldReturned;
+ demolishButton.SetActive(value: true);
+ if (demolishText != null)
+ {
+ demolishText.text = "Demolish (" + goldBackOnDemolish + "g)";
+ }
+ }
+
+ public void Demolish()
+ {
+ demolishableObject.GetComponent<IBuildable>()?.Demolish();
+ Object.Destroy(demolishableObject);
+ ResourceManager.instance.AddMoney(goldBackOnDemolish);
+ SFXManager.instance.ButtonClick();
+ UIManager.instance.CloseUI(base.gameObject);
+ }
+
+ public void SetDiscriptionText(string txt)
+ {
+ if (discriptionText != null)
+ {
+ discriptionText.text = txt;
+ }
+ }
+}