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-rw-r--r--GameCode/UpgradeCard.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/GameCode/UpgradeCard.cs b/GameCode/UpgradeCard.cs
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index 0000000..45b6ce8
--- /dev/null
+++ b/GameCode/UpgradeCard.cs
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+using System.Collections.Generic;
+using UnityEngine;
+
+public class UpgradeCard : MonoBehaviour
+{
+ [SerializeField]
+ private string unlockName;
+
+ [SerializeField]
+ private bool unlockedByDefault;
+
+ public bool unlocked;
+
+ public string title;
+
+ public Sprite image;
+
+ public string description;
+
+ public List<UpgradeCard> unlocks = new List<UpgradeCard>();
+
+ private void Awake()
+ {
+ if (unlockedByDefault || PlayerPrefs.GetInt(unlockName, 0) == 1)
+ {
+ unlocked = true;
+ }
+ else
+ {
+ unlocked = false;
+ }
+ }
+
+ public virtual void Upgrade()
+ {
+ }
+}