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using UnityEngine;
using UnityEngine.UI;
public class MonsterUpgradeCard : UpgradeCard
{
[SerializeField]
private GameObject banditObject;
[SerializeField]
private Text banditText;
[SerializeField]
private int extraTowerDamage;
[SerializeField]
private int extraGoldDrop;
[SerializeField]
private float manaDropOnDeath;
[SerializeField]
private float speedBonus;
[SerializeField]
private float slowCapMod;
[SerializeField]
private float hasteCapMod;
public override void Upgrade()
{
base.Upgrade();
MonsterManager.instance.extraTowerDamage += extraTowerDamage;
MonsterManager.instance.extraGoldDrop += extraGoldDrop;
MonsterManager.instance.manaDropOnDeath += manaDropOnDeath;
MonsterManager.instance.speedBonus += speedBonus;
MonsterManager.instance.slowCapModifier += slowCapMod;
MonsterManager.instance.hasteCapModifier += hasteCapMod;
if (extraGoldDrop > 0)
{
banditObject.SetActive(value: true);
banditText.text = "+" + MonsterManager.instance.extraGoldDrop + "g";
}
if (manaDropOnDeath > 0f)
{
ResourceManager.instance.UpdateManaHUD();
}
if ((double)MonsterManager.instance.slowCapModifier >= 0.3)
{
AchievementManager.instance.UnlockAchievement("MaxSlow");
}
if (MonsterManager.instance.hasteCapModifier <= -0.6f)
{
AchievementManager.instance.UnlockAchievement("MaxHaste");
}
}
}
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