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using System.Collections.Generic;
using UnityEngine;
public class UpgradeCard : MonoBehaviour
{
[SerializeField]
private string unlockName;
[SerializeField]
private bool unlockedByDefault;
public bool unlocked;
public string title;
public Sprite image;
public string description;
public List<UpgradeCard> unlocks = new List<UpgradeCard>();
private void Awake()
{
if (unlockedByDefault || PlayerPrefs.GetInt(unlockName, 0) == 1)
{
unlocked = true;
}
else
{
unlocked = false;
}
}
public virtual void Upgrade()
{
}
}
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