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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UpgradeManager : MonoBehaviour
{
public static UpgradeManager instance;
public int xp;
public int prestige;
[SerializeField]
private Text xpText;
[SerializeField]
private GameObject prestigeDisplay;
[SerializeField]
private Text prestigeText;
public int unlockedCardCount;
[SerializeField]
private UpgradeButton[] allButtons;
[SerializeField]
private List<UpgradeButton> cardsWhichRequireCardCount = new List<UpgradeButton>();
private void Awake()
{
instance = this;
}
private void Start()
{
allButtons = Object.FindObjectsOfType<UpgradeButton>();
UpgradeButton[] array = allButtons;
foreach (UpgradeButton upgradeButton in array)
{
if (upgradeButton.cardCountRequirement > 0)
{
cardsWhichRequireCardCount.Add(upgradeButton);
}
}
unlockedCardCount = PlayerPrefs.GetInt("UnlockedCardCount", 0);
xp = PlayerPrefs.GetInt("XP", 0);
xpText.text = "XP: " + xp;
prestige = PlayerPrefs.GetInt("Prestige", 0);
if (prestige > 0)
{
prestigeDisplay.SetActive(value: true);
prestigeText.text = "Prestige: " + prestige;
}
}
public void AddXP(int change)
{
xp += change;
PlayerPrefs.SetInt("XP", xp);
xpText.text = "XP: " + xp;
}
public void ResetUpgrades()
{
int num = 0;
UpgradeButton[] array = allButtons;
foreach (UpgradeButton upgradeButton in array)
{
if (upgradeButton.enabled)
{
if (upgradeButton.unlocked)
{
num += upgradeButton.xpCost;
}
upgradeButton.ResetUnlock();
}
}
num += xp / 2;
Debug.Log("Refunded xp: " + num);
PlayerPrefs.SetInt("Prestige", prestige + num / 1000);
xp = 0;
PlayerPrefs.SetInt("XP", 0);
PlayerPrefs.SetInt("UnlockedCardCount", 0);
PlayerPrefs.SetInt("Development", 0);
PlayerPrefs.SetInt("Record1", 0);
PlayerPrefs.SetInt("Record2", 0);
PlayerPrefs.SetInt("Record3", 0);
LevelLoader.instance.LoadLevel("MainMenu");
}
public void CountCard(bool countsAsCardUnlock)
{
if (countsAsCardUnlock)
{
unlockedCardCount++;
Debug.Log("Number of unlocked cards: " + unlockedCardCount);
PlayerPrefs.SetInt("UnlockedCardCount", unlockedCardCount);
CheckCardCount();
}
}
public void CountDevelopment(bool value)
{
if (value)
{
int @int = PlayerPrefs.GetInt("Development", 0);
PlayerPrefs.SetInt("Development", @int + 1);
Debug.Log("Development: " + (@int + 1));
}
}
public void CheckCardCount()
{
foreach (UpgradeButton item in cardsWhichRequireCardCount)
{
item.CheckEnabled();
}
}
}
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