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path: root/Assembly_Firstpass/Steamworks/AppId_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct AppId_t : IEquatable<AppId_t>, IComparable<AppId_t>
{
	public static readonly AppId_t Invalid = new AppId_t(0u);

	public uint m_AppId;

	public AppId_t(uint value)
	{
		m_AppId = value;
	}

	public override string ToString()
	{
		return m_AppId.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is AppId_t)
		{
			return this == (AppId_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_AppId.GetHashCode();
	}

	public static bool operator ==(AppId_t x, AppId_t y)
	{
		return x.m_AppId == y.m_AppId;
	}

	public static bool operator !=(AppId_t x, AppId_t y)
	{
		return !(x == y);
	}

	public static explicit operator AppId_t(uint value)
	{
		return new AppId_t(value);
	}

	public static explicit operator uint(AppId_t that)
	{
		return that.m_AppId;
	}

	public bool Equals(AppId_t other)
	{
		return m_AppId == other.m_AppId;
	}

	public int CompareTo(AppId_t other)
	{
		return m_AppId.CompareTo(other.m_AppId);
	}
}