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using System;
namespace Steamworks;
[Serializable]
public struct AppId_t : IEquatable<AppId_t>, IComparable<AppId_t>
{
public static readonly AppId_t Invalid = new AppId_t(0u);
public uint m_AppId;
public AppId_t(uint value)
{
m_AppId = value;
}
public override string ToString()
{
return m_AppId.ToString();
}
public override bool Equals(object other)
{
if (other is AppId_t)
{
return this == (AppId_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_AppId.GetHashCode();
}
public static bool operator ==(AppId_t x, AppId_t y)
{
return x.m_AppId == y.m_AppId;
}
public static bool operator !=(AppId_t x, AppId_t y)
{
return !(x == y);
}
public static explicit operator AppId_t(uint value)
{
return new AppId_t(value);
}
public static explicit operator uint(AppId_t that)
{
return that.m_AppId;
}
public bool Equals(AppId_t other)
{
return m_AppId == other.m_AppId;
}
public int CompareTo(AppId_t other)
{
return m_AppId.CompareTo(other.m_AppId);
}
}
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