using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
[CallbackIdentity(334)]
public struct AvatarImageLoaded_t
{
public const int k_iCallback = 334;
public CSteamID m_steamID;
public int m_iImage;
public int m_iWide;
public int m_iTall;
}