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path: root/Assembly_Firstpass/Steamworks/Callback.cs
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using System;
using System.Runtime.InteropServices;

namespace Steamworks;

public abstract class Callback
{
	public abstract bool IsGameServer { get; }

	internal abstract Type GetCallbackType();

	internal abstract void OnRunCallback(IntPtr pvParam);

	internal abstract void SetUnregistered();
}
public sealed class Callback<T> : Callback, IDisposable
{
	public delegate void DispatchDelegate(T param);

	private bool m_bGameServer;

	private bool m_bIsRegistered;

	private bool m_bDisposed;

	public override bool IsGameServer => m_bGameServer;

	private event DispatchDelegate m_Func;

	public static Callback<T> Create(DispatchDelegate func)
	{
		return new Callback<T>(func);
	}

	public static Callback<T> CreateGameServer(DispatchDelegate func)
	{
		return new Callback<T>(func, bGameServer: true);
	}

	public Callback(DispatchDelegate func, bool bGameServer = false)
	{
		m_bGameServer = bGameServer;
		Register(func);
	}

	~Callback()
	{
		Dispose();
	}

	public void Dispose()
	{
		if (!m_bDisposed)
		{
			GC.SuppressFinalize(this);
			if (m_bIsRegistered)
			{
				Unregister();
			}
			m_bDisposed = true;
		}
	}

	public void Register(DispatchDelegate func)
	{
		if (func == null)
		{
			throw new Exception("Callback function must not be null.");
		}
		if (m_bIsRegistered)
		{
			Unregister();
		}
		this.m_Func = func;
		CallbackDispatcher.Register(this);
		m_bIsRegistered = true;
	}

	public void Unregister()
	{
		CallbackDispatcher.Unregister(this);
		m_bIsRegistered = false;
	}

	internal override Type GetCallbackType()
	{
		return typeof(T);
	}

	internal override void OnRunCallback(IntPtr pvParam)
	{
		try
		{
			this.m_Func((T)Marshal.PtrToStructure(pvParam, typeof(T)));
		}
		catch (Exception e)
		{
			CallbackDispatcher.ExceptionHandler(e);
		}
	}

	internal override void SetUnregistered()
	{
		m_bIsRegistered = false;
	}
}