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path: root/Assembly_Firstpass/Steamworks/DepotId_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct DepotId_t : IEquatable<DepotId_t>, IComparable<DepotId_t>
{
	public static readonly DepotId_t Invalid = new DepotId_t(0u);

	public uint m_DepotId;

	public DepotId_t(uint value)
	{
		m_DepotId = value;
	}

	public override string ToString()
	{
		return m_DepotId.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is DepotId_t)
		{
			return this == (DepotId_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_DepotId.GetHashCode();
	}

	public static bool operator ==(DepotId_t x, DepotId_t y)
	{
		return x.m_DepotId == y.m_DepotId;
	}

	public static bool operator !=(DepotId_t x, DepotId_t y)
	{
		return !(x == y);
	}

	public static explicit operator DepotId_t(uint value)
	{
		return new DepotId_t(value);
	}

	public static explicit operator uint(DepotId_t that)
	{
		return that.m_DepotId;
	}

	public bool Equals(DepotId_t other)
	{
		return m_DepotId == other.m_DepotId;
	}

	public int CompareTo(DepotId_t other)
	{
		return m_DepotId.CompareTo(other.m_DepotId);
	}
}