using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct FriendGameInfo_t
{
public CGameID m_gameID;
public uint m_unGameIP;
public ushort m_usGamePort;
public ushort m_usQueryPort;
public CSteamID m_steamIDLobby;
}