using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
[CallbackIdentity(344)]
public struct FriendsGetFollowerCount_t
{
public const int k_iCallback = 344;
public EResult m_eResult;
public CSteamID m_steamID;
public int m_nCount;
}