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path: root/Assembly_Firstpass/Steamworks/FriendsGroupID_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct FriendsGroupID_t : IEquatable<FriendsGroupID_t>, IComparable<FriendsGroupID_t>
{
	public static readonly FriendsGroupID_t Invalid = new FriendsGroupID_t(-1);

	public short m_FriendsGroupID;

	public FriendsGroupID_t(short value)
	{
		m_FriendsGroupID = value;
	}

	public override string ToString()
	{
		return m_FriendsGroupID.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is FriendsGroupID_t)
		{
			return this == (FriendsGroupID_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_FriendsGroupID.GetHashCode();
	}

	public static bool operator ==(FriendsGroupID_t x, FriendsGroupID_t y)
	{
		return x.m_FriendsGroupID == y.m_FriendsGroupID;
	}

	public static bool operator !=(FriendsGroupID_t x, FriendsGroupID_t y)
	{
		return !(x == y);
	}

	public static explicit operator FriendsGroupID_t(short value)
	{
		return new FriendsGroupID_t(value);
	}

	public static explicit operator short(FriendsGroupID_t that)
	{
		return that.m_FriendsGroupID;
	}

	public bool Equals(FriendsGroupID_t other)
	{
		return m_FriendsGroupID == other.m_FriendsGroupID;
	}

	public int CompareTo(FriendsGroupID_t other)
	{
		return m_FriendsGroupID.CompareTo(other.m_FriendsGroupID);
	}
}