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path: root/Assembly_Firstpass/Steamworks/GameConnectedChatLeave_t.cs
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using System.Runtime.InteropServices;

namespace Steamworks;

[StructLayout(LayoutKind.Sequential, Pack = 1)]
[CallbackIdentity(340)]
public struct GameConnectedChatLeave_t
{
	public const int k_iCallback = 340;

	public CSteamID m_steamIDClanChat;

	public CSteamID m_steamIDUser;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bKicked;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bDropped;
}