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using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
[CallbackIdentity(340)]
public struct GameConnectedChatLeave_t
{
public const int k_iCallback = 340;
public CSteamID m_steamIDClanChat;
public CSteamID m_steamIDUser;
[MarshalAs(UnmanagedType.I1)]
public bool m_bKicked;
[MarshalAs(UnmanagedType.I1)]
public bool m_bDropped;
}
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