using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(714)]
public struct GamepadTextInputDismissed_t
{
public const int k_iCallback = 714;
[MarshalAs(UnmanagedType.I1)]
public bool m_bSubmitted;
public uint m_unSubmittedText;
}