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path: root/Assembly_Firstpass/Steamworks/HAuthTicket.cs
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using System;

namespace Steamworks;

[Serializable]
public struct HAuthTicket : IEquatable<HAuthTicket>, IComparable<HAuthTicket>
{
	public static readonly HAuthTicket Invalid = new HAuthTicket(0u);

	public uint m_HAuthTicket;

	public HAuthTicket(uint value)
	{
		m_HAuthTicket = value;
	}

	public override string ToString()
	{
		return m_HAuthTicket.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is HAuthTicket)
		{
			return this == (HAuthTicket)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_HAuthTicket.GetHashCode();
	}

	public static bool operator ==(HAuthTicket x, HAuthTicket y)
	{
		return x.m_HAuthTicket == y.m_HAuthTicket;
	}

	public static bool operator !=(HAuthTicket x, HAuthTicket y)
	{
		return !(x == y);
	}

	public static explicit operator HAuthTicket(uint value)
	{
		return new HAuthTicket(value);
	}

	public static explicit operator uint(HAuthTicket that)
	{
		return that.m_HAuthTicket;
	}

	public bool Equals(HAuthTicket other)
	{
		return m_HAuthTicket == other.m_HAuthTicket;
	}

	public int CompareTo(HAuthTicket other)
	{
		return m_HAuthTicket.CompareTo(other.m_HAuthTicket);
	}
}