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path: root/Assembly_Firstpass/Steamworks/HServerQuery.cs
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using System;

namespace Steamworks;

[Serializable]
public struct HServerQuery : IEquatable<HServerQuery>, IComparable<HServerQuery>
{
	public static readonly HServerQuery Invalid = new HServerQuery(-1);

	public int m_HServerQuery;

	public HServerQuery(int value)
	{
		m_HServerQuery = value;
	}

	public override string ToString()
	{
		return m_HServerQuery.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is HServerQuery)
		{
			return this == (HServerQuery)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_HServerQuery.GetHashCode();
	}

	public static bool operator ==(HServerQuery x, HServerQuery y)
	{
		return x.m_HServerQuery == y.m_HServerQuery;
	}

	public static bool operator !=(HServerQuery x, HServerQuery y)
	{
		return !(x == y);
	}

	public static explicit operator HServerQuery(int value)
	{
		return new HServerQuery(value);
	}

	public static explicit operator int(HServerQuery that)
	{
		return that.m_HServerQuery;
	}

	public bool Equals(HServerQuery other)
	{
		return m_HServerQuery == other.m_HServerQuery;
	}

	public int CompareTo(HServerQuery other)
	{
		return m_HServerQuery.CompareTo(other.m_HServerQuery);
	}
}