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using System;
namespace Steamworks;
[Serializable]
public struct HSteamNetConnection : IEquatable<HSteamNetConnection>, IComparable<HSteamNetConnection>
{
public static readonly HSteamNetConnection Invalid = new HSteamNetConnection(0u);
public uint m_HSteamNetConnection;
public HSteamNetConnection(uint value)
{
m_HSteamNetConnection = value;
}
public override string ToString()
{
return m_HSteamNetConnection.ToString();
}
public override bool Equals(object other)
{
if (other is HSteamNetConnection)
{
return this == (HSteamNetConnection)other;
}
return false;
}
public override int GetHashCode()
{
return m_HSteamNetConnection.GetHashCode();
}
public static bool operator ==(HSteamNetConnection x, HSteamNetConnection y)
{
return x.m_HSteamNetConnection == y.m_HSteamNetConnection;
}
public static bool operator !=(HSteamNetConnection x, HSteamNetConnection y)
{
return !(x == y);
}
public static explicit operator HSteamNetConnection(uint value)
{
return new HSteamNetConnection(value);
}
public static explicit operator uint(HSteamNetConnection that)
{
return that.m_HSteamNetConnection;
}
public bool Equals(HSteamNetConnection other)
{
return m_HSteamNetConnection == other.m_HSteamNetConnection;
}
public int CompareTo(HSteamNetConnection other)
{
return m_HSteamNetConnection.CompareTo(other.m_HSteamNetConnection);
}
}
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