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using System;
namespace Steamworks;
[Serializable]
public struct HSteamPipe : IEquatable<HSteamPipe>, IComparable<HSteamPipe>
{
public int m_HSteamPipe;
public HSteamPipe(int value)
{
m_HSteamPipe = value;
}
public override string ToString()
{
return m_HSteamPipe.ToString();
}
public override bool Equals(object other)
{
if (other is HSteamPipe)
{
return this == (HSteamPipe)other;
}
return false;
}
public override int GetHashCode()
{
return m_HSteamPipe.GetHashCode();
}
public static bool operator ==(HSteamPipe x, HSteamPipe y)
{
return x.m_HSteamPipe == y.m_HSteamPipe;
}
public static bool operator !=(HSteamPipe x, HSteamPipe y)
{
return !(x == y);
}
public static explicit operator HSteamPipe(int value)
{
return new HSteamPipe(value);
}
public static explicit operator int(HSteamPipe that)
{
return that.m_HSteamPipe;
}
public bool Equals(HSteamPipe other)
{
return m_HSteamPipe == other.m_HSteamPipe;
}
public int CompareTo(HSteamPipe other)
{
return m_HSteamPipe.CompareTo(other.m_HSteamPipe);
}
}
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