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path: root/Assembly_Firstpass/Steamworks/HSteamPipe.cs
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using System;

namespace Steamworks;

[Serializable]
public struct HSteamPipe : IEquatable<HSteamPipe>, IComparable<HSteamPipe>
{
	public int m_HSteamPipe;

	public HSteamPipe(int value)
	{
		m_HSteamPipe = value;
	}

	public override string ToString()
	{
		return m_HSteamPipe.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is HSteamPipe)
		{
			return this == (HSteamPipe)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_HSteamPipe.GetHashCode();
	}

	public static bool operator ==(HSteamPipe x, HSteamPipe y)
	{
		return x.m_HSteamPipe == y.m_HSteamPipe;
	}

	public static bool operator !=(HSteamPipe x, HSteamPipe y)
	{
		return !(x == y);
	}

	public static explicit operator HSteamPipe(int value)
	{
		return new HSteamPipe(value);
	}

	public static explicit operator int(HSteamPipe that)
	{
		return that.m_HSteamPipe;
	}

	public bool Equals(HSteamPipe other)
	{
		return m_HSteamPipe == other.m_HSteamPipe;
	}

	public int CompareTo(HSteamPipe other)
	{
		return m_HSteamPipe.CompareTo(other.m_HSteamPipe);
	}
}