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path: root/Assembly_Firstpass/Steamworks/ISteamMatchmakingPingResponse.cs
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using System;
using System.Runtime.InteropServices;

namespace Steamworks;

public class ISteamMatchmakingPingResponse
{
	public delegate void ServerResponded(gameserveritem_t server);

	public delegate void ServerFailedToRespond();

	[UnmanagedFunctionPointer(CallingConvention.StdCall)]
	private delegate void InternalServerResponded(gameserveritem_t server);

	[UnmanagedFunctionPointer(CallingConvention.StdCall)]
	private delegate void InternalServerFailedToRespond();

	[StructLayout(LayoutKind.Sequential)]
	private class VTable
	{
		[NonSerialized]
		[MarshalAs(UnmanagedType.FunctionPtr)]
		public InternalServerResponded m_VTServerResponded;

		[NonSerialized]
		[MarshalAs(UnmanagedType.FunctionPtr)]
		public InternalServerFailedToRespond m_VTServerFailedToRespond;
	}

	private VTable m_VTable;

	private IntPtr m_pVTable;

	private GCHandle m_pGCHandle;

	private ServerResponded m_ServerResponded;

	private ServerFailedToRespond m_ServerFailedToRespond;

	public ISteamMatchmakingPingResponse(ServerResponded onServerResponded, ServerFailedToRespond onServerFailedToRespond)
	{
		if (onServerResponded == null || onServerFailedToRespond == null)
		{
			throw new ArgumentNullException();
		}
		m_ServerResponded = onServerResponded;
		m_ServerFailedToRespond = onServerFailedToRespond;
		m_VTable = new VTable
		{
			m_VTServerResponded = InternalOnServerResponded,
			m_VTServerFailedToRespond = InternalOnServerFailedToRespond
		};
		m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
		Marshal.StructureToPtr(m_VTable, m_pVTable, fDeleteOld: false);
		m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
	}

	~ISteamMatchmakingPingResponse()
	{
		if (m_pVTable != IntPtr.Zero)
		{
			Marshal.FreeHGlobal(m_pVTable);
		}
		if (m_pGCHandle.IsAllocated)
		{
			m_pGCHandle.Free();
		}
	}

	private void InternalOnServerResponded(gameserveritem_t server)
	{
		m_ServerResponded(server);
	}

	private void InternalOnServerFailedToRespond()
	{
		m_ServerFailedToRespond();
	}

	public static explicit operator IntPtr(ISteamMatchmakingPingResponse that)
	{
		return that.m_pGCHandle.AddrOfPinnedObject();
	}
}