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using System;
namespace Steamworks;
[Serializable]
public struct InputActionSetHandle_t : IEquatable<InputActionSetHandle_t>, IComparable<InputActionSetHandle_t>
{
public ulong m_InputActionSetHandle;
public InputActionSetHandle_t(ulong value)
{
m_InputActionSetHandle = value;
}
public override string ToString()
{
return m_InputActionSetHandle.ToString();
}
public override bool Equals(object other)
{
if (other is InputActionSetHandle_t)
{
return this == (InputActionSetHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_InputActionSetHandle.GetHashCode();
}
public static bool operator ==(InputActionSetHandle_t x, InputActionSetHandle_t y)
{
return x.m_InputActionSetHandle == y.m_InputActionSetHandle;
}
public static bool operator !=(InputActionSetHandle_t x, InputActionSetHandle_t y)
{
return !(x == y);
}
public static explicit operator InputActionSetHandle_t(ulong value)
{
return new InputActionSetHandle_t(value);
}
public static explicit operator ulong(InputActionSetHandle_t that)
{
return that.m_InputActionSetHandle;
}
public bool Equals(InputActionSetHandle_t other)
{
return m_InputActionSetHandle == other.m_InputActionSetHandle;
}
public int CompareTo(InputActionSetHandle_t other)
{
return m_InputActionSetHandle.CompareTo(other.m_InputActionSetHandle);
}
}
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