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path: root/Assembly_Firstpass/Steamworks/InputActionSetHandle_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct InputActionSetHandle_t : IEquatable<InputActionSetHandle_t>, IComparable<InputActionSetHandle_t>
{
	public ulong m_InputActionSetHandle;

	public InputActionSetHandle_t(ulong value)
	{
		m_InputActionSetHandle = value;
	}

	public override string ToString()
	{
		return m_InputActionSetHandle.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is InputActionSetHandle_t)
		{
			return this == (InputActionSetHandle_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_InputActionSetHandle.GetHashCode();
	}

	public static bool operator ==(InputActionSetHandle_t x, InputActionSetHandle_t y)
	{
		return x.m_InputActionSetHandle == y.m_InputActionSetHandle;
	}

	public static bool operator !=(InputActionSetHandle_t x, InputActionSetHandle_t y)
	{
		return !(x == y);
	}

	public static explicit operator InputActionSetHandle_t(ulong value)
	{
		return new InputActionSetHandle_t(value);
	}

	public static explicit operator ulong(InputActionSetHandle_t that)
	{
		return that.m_InputActionSetHandle;
	}

	public bool Equals(InputActionSetHandle_t other)
	{
		return m_InputActionSetHandle == other.m_InputActionSetHandle;
	}

	public int CompareTo(InputActionSetHandle_t other)
	{
		return m_InputActionSetHandle.CompareTo(other.m_InputActionSetHandle);
	}
}