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using System;
namespace Steamworks;
[Serializable]
public struct InputAnalogActionHandle_t : IEquatable<InputAnalogActionHandle_t>, IComparable<InputAnalogActionHandle_t>
{
public ulong m_InputAnalogActionHandle;
public InputAnalogActionHandle_t(ulong value)
{
m_InputAnalogActionHandle = value;
}
public override string ToString()
{
return m_InputAnalogActionHandle.ToString();
}
public override bool Equals(object other)
{
if (other is InputAnalogActionHandle_t)
{
return this == (InputAnalogActionHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_InputAnalogActionHandle.GetHashCode();
}
public static bool operator ==(InputAnalogActionHandle_t x, InputAnalogActionHandle_t y)
{
return x.m_InputAnalogActionHandle == y.m_InputAnalogActionHandle;
}
public static bool operator !=(InputAnalogActionHandle_t x, InputAnalogActionHandle_t y)
{
return !(x == y);
}
public static explicit operator InputAnalogActionHandle_t(ulong value)
{
return new InputAnalogActionHandle_t(value);
}
public static explicit operator ulong(InputAnalogActionHandle_t that)
{
return that.m_InputAnalogActionHandle;
}
public bool Equals(InputAnalogActionHandle_t other)
{
return m_InputAnalogActionHandle == other.m_InputAnalogActionHandle;
}
public int CompareTo(InputAnalogActionHandle_t other)
{
return m_InputAnalogActionHandle.CompareTo(other.m_InputAnalogActionHandle);
}
}
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