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using System;
namespace Steamworks;
[Serializable]
public struct ManifestId_t : IEquatable<ManifestId_t>, IComparable<ManifestId_t>
{
public static readonly ManifestId_t Invalid = new ManifestId_t(0uL);
public ulong m_ManifestId;
public ManifestId_t(ulong value)
{
m_ManifestId = value;
}
public override string ToString()
{
return m_ManifestId.ToString();
}
public override bool Equals(object other)
{
if (other is ManifestId_t)
{
return this == (ManifestId_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_ManifestId.GetHashCode();
}
public static bool operator ==(ManifestId_t x, ManifestId_t y)
{
return x.m_ManifestId == y.m_ManifestId;
}
public static bool operator !=(ManifestId_t x, ManifestId_t y)
{
return !(x == y);
}
public static explicit operator ManifestId_t(ulong value)
{
return new ManifestId_t(value);
}
public static explicit operator ulong(ManifestId_t that)
{
return that.m_ManifestId;
}
public bool Equals(ManifestId_t other)
{
return m_ManifestId == other.m_ManifestId;
}
public int CompareTo(ManifestId_t other)
{
return m_ManifestId.CompareTo(other.m_ManifestId);
}
}
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