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path: root/Assembly_Firstpass/Steamworks/MusicPlayerWantsLooped_t.cs
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using System.Runtime.InteropServices;

namespace Steamworks;

[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(4110)]
public struct MusicPlayerWantsLooped_t
{
	public const int k_iCallback = 4110;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bLooped;
}