using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(4109)]
public struct MusicPlayerWantsShuffled_t
{
public const int k_iCallback = 4109;
[MarshalAs(UnmanagedType.I1)]
public bool m_bShuffled;
}