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using System;
namespace Steamworks;
[Serializable]
public struct PartyBeaconID_t : IEquatable<PartyBeaconID_t>, IComparable<PartyBeaconID_t>
{
public static readonly PartyBeaconID_t Invalid = new PartyBeaconID_t(0uL);
public ulong m_PartyBeaconID;
public PartyBeaconID_t(ulong value)
{
m_PartyBeaconID = value;
}
public override string ToString()
{
return m_PartyBeaconID.ToString();
}
public override bool Equals(object other)
{
if (other is PartyBeaconID_t)
{
return this == (PartyBeaconID_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_PartyBeaconID.GetHashCode();
}
public static bool operator ==(PartyBeaconID_t x, PartyBeaconID_t y)
{
return x.m_PartyBeaconID == y.m_PartyBeaconID;
}
public static bool operator !=(PartyBeaconID_t x, PartyBeaconID_t y)
{
return !(x == y);
}
public static explicit operator PartyBeaconID_t(ulong value)
{
return new PartyBeaconID_t(value);
}
public static explicit operator ulong(PartyBeaconID_t that)
{
return that.m_PartyBeaconID;
}
public bool Equals(PartyBeaconID_t other)
{
return m_PartyBeaconID == other.m_PartyBeaconID;
}
public int CompareTo(PartyBeaconID_t other)
{
return m_PartyBeaconID.CompareTo(other.m_PartyBeaconID);
}
}
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