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path: root/Assembly_Firstpass/Steamworks/SNetListenSocket_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct SNetListenSocket_t : IEquatable<SNetListenSocket_t>, IComparable<SNetListenSocket_t>
{
	public uint m_SNetListenSocket;

	public SNetListenSocket_t(uint value)
	{
		m_SNetListenSocket = value;
	}

	public override string ToString()
	{
		return m_SNetListenSocket.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is SNetListenSocket_t)
		{
			return this == (SNetListenSocket_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_SNetListenSocket.GetHashCode();
	}

	public static bool operator ==(SNetListenSocket_t x, SNetListenSocket_t y)
	{
		return x.m_SNetListenSocket == y.m_SNetListenSocket;
	}

	public static bool operator !=(SNetListenSocket_t x, SNetListenSocket_t y)
	{
		return !(x == y);
	}

	public static explicit operator SNetListenSocket_t(uint value)
	{
		return new SNetListenSocket_t(value);
	}

	public static explicit operator uint(SNetListenSocket_t that)
	{
		return that.m_SNetListenSocket;
	}

	public bool Equals(SNetListenSocket_t other)
	{
		return m_SNetListenSocket == other.m_SNetListenSocket;
	}

	public int CompareTo(SNetListenSocket_t other)
	{
		return m_SNetListenSocket.CompareTo(other.m_SNetListenSocket);
	}
}