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using System;
namespace Steamworks;
[Serializable]
public struct ScreenshotHandle : IEquatable<ScreenshotHandle>, IComparable<ScreenshotHandle>
{
public static readonly ScreenshotHandle Invalid = new ScreenshotHandle(0u);
public uint m_ScreenshotHandle;
public ScreenshotHandle(uint value)
{
m_ScreenshotHandle = value;
}
public override string ToString()
{
return m_ScreenshotHandle.ToString();
}
public override bool Equals(object other)
{
if (other is ScreenshotHandle)
{
return this == (ScreenshotHandle)other;
}
return false;
}
public override int GetHashCode()
{
return m_ScreenshotHandle.GetHashCode();
}
public static bool operator ==(ScreenshotHandle x, ScreenshotHandle y)
{
return x.m_ScreenshotHandle == y.m_ScreenshotHandle;
}
public static bool operator !=(ScreenshotHandle x, ScreenshotHandle y)
{
return !(x == y);
}
public static explicit operator ScreenshotHandle(uint value)
{
return new ScreenshotHandle(value);
}
public static explicit operator uint(ScreenshotHandle that)
{
return that.m_ScreenshotHandle;
}
public bool Equals(ScreenshotHandle other)
{
return m_ScreenshotHandle == other.m_ScreenshotHandle;
}
public int CompareTo(ScreenshotHandle other)
{
return m_ScreenshotHandle.CompareTo(other.m_ScreenshotHandle);
}
}
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