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path: root/Assembly_Firstpass/Steamworks/SteamAPI.cs
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namespace Steamworks;

public static class SteamAPI
{
	public static bool Init()
	{
		InteropHelp.TestIfPlatformSupported();
		bool flag = NativeMethods.SteamAPI_Init();
		if (flag)
		{
			flag = CSteamAPIContext.Init();
		}
		if (flag)
		{
			CallbackDispatcher.Initialize();
		}
		return flag;
	}

	public static void Shutdown()
	{
		InteropHelp.TestIfPlatformSupported();
		NativeMethods.SteamAPI_Shutdown();
		CSteamAPIContext.Clear();
		CallbackDispatcher.Shutdown();
	}

	public static bool RestartAppIfNecessary(AppId_t unOwnAppID)
	{
		InteropHelp.TestIfPlatformSupported();
		return NativeMethods.SteamAPI_RestartAppIfNecessary(unOwnAppID);
	}

	public static void ReleaseCurrentThreadMemory()
	{
		InteropHelp.TestIfPlatformSupported();
		NativeMethods.SteamAPI_ReleaseCurrentThreadMemory();
	}

	public static void RunCallbacks()
	{
		CallbackDispatcher.RunFrame(isGameServer: false);
	}

	public static bool IsSteamRunning()
	{
		InteropHelp.TestIfPlatformSupported();
		return NativeMethods.SteamAPI_IsSteamRunning();
	}

	public static HSteamPipe GetHSteamPipe()
	{
		InteropHelp.TestIfPlatformSupported();
		return (HSteamPipe)NativeMethods.SteamAPI_GetHSteamPipe();
	}

	public static HSteamUser GetHSteamUser()
	{
		InteropHelp.TestIfPlatformSupported();
		return (HSteamUser)NativeMethods.SteamAPI_GetHSteamUser();
	}
}