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path: root/Assembly_Firstpass/Steamworks/SteamGameServer.cs
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namespace Steamworks;

public static class SteamGameServer
{
	public static void SetProduct(string pszProduct)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszProduct2 = new InteropHelp.UTF8StringHandle(pszProduct);
		NativeMethods.ISteamGameServer_SetProduct(CSteamGameServerAPIContext.GetSteamGameServer(), pszProduct2);
	}

	public static void SetGameDescription(string pszGameDescription)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszGameDescription2 = new InteropHelp.UTF8StringHandle(pszGameDescription);
		NativeMethods.ISteamGameServer_SetGameDescription(CSteamGameServerAPIContext.GetSteamGameServer(), pszGameDescription2);
	}

	public static void SetModDir(string pszModDir)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszModDir2 = new InteropHelp.UTF8StringHandle(pszModDir);
		NativeMethods.ISteamGameServer_SetModDir(CSteamGameServerAPIContext.GetSteamGameServer(), pszModDir2);
	}

	public static void SetDedicatedServer(bool bDedicated)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetDedicatedServer(CSteamGameServerAPIContext.GetSteamGameServer(), bDedicated);
	}

	public static void LogOn(string pszToken)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszToken2 = new InteropHelp.UTF8StringHandle(pszToken);
		NativeMethods.ISteamGameServer_LogOn(CSteamGameServerAPIContext.GetSteamGameServer(), pszToken2);
	}

	public static void LogOnAnonymous()
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_LogOnAnonymous(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static void LogOff()
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_LogOff(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static bool BLoggedOn()
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_BLoggedOn(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static bool BSecure()
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_BSecure(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static CSteamID GetSteamID()
	{
		InteropHelp.TestIfAvailableGameServer();
		return (CSteamID)NativeMethods.ISteamGameServer_GetSteamID(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static bool WasRestartRequested()
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_WasRestartRequested(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static void SetMaxPlayerCount(int cPlayersMax)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetMaxPlayerCount(CSteamGameServerAPIContext.GetSteamGameServer(), cPlayersMax);
	}

	public static void SetBotPlayerCount(int cBotplayers)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetBotPlayerCount(CSteamGameServerAPIContext.GetSteamGameServer(), cBotplayers);
	}

	public static void SetServerName(string pszServerName)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszServerName2 = new InteropHelp.UTF8StringHandle(pszServerName);
		NativeMethods.ISteamGameServer_SetServerName(CSteamGameServerAPIContext.GetSteamGameServer(), pszServerName2);
	}

	public static void SetMapName(string pszMapName)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszMapName2 = new InteropHelp.UTF8StringHandle(pszMapName);
		NativeMethods.ISteamGameServer_SetMapName(CSteamGameServerAPIContext.GetSteamGameServer(), pszMapName2);
	}

	public static void SetPasswordProtected(bool bPasswordProtected)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetPasswordProtected(CSteamGameServerAPIContext.GetSteamGameServer(), bPasswordProtected);
	}

	public static void SetSpectatorPort(ushort unSpectatorPort)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetSpectatorPort(CSteamGameServerAPIContext.GetSteamGameServer(), unSpectatorPort);
	}

	public static void SetSpectatorServerName(string pszSpectatorServerName)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszSpectatorServerName2 = new InteropHelp.UTF8StringHandle(pszSpectatorServerName);
		NativeMethods.ISteamGameServer_SetSpectatorServerName(CSteamGameServerAPIContext.GetSteamGameServer(), pszSpectatorServerName2);
	}

	public static void ClearAllKeyValues()
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_ClearAllKeyValues(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static void SetKeyValue(string pKey, string pValue)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pKey2 = new InteropHelp.UTF8StringHandle(pKey);
		using InteropHelp.UTF8StringHandle pValue2 = new InteropHelp.UTF8StringHandle(pValue);
		NativeMethods.ISteamGameServer_SetKeyValue(CSteamGameServerAPIContext.GetSteamGameServer(), pKey2, pValue2);
	}

	public static void SetGameTags(string pchGameTags)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchGameTags2 = new InteropHelp.UTF8StringHandle(pchGameTags);
		NativeMethods.ISteamGameServer_SetGameTags(CSteamGameServerAPIContext.GetSteamGameServer(), pchGameTags2);
	}

	public static void SetGameData(string pchGameData)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchGameData2 = new InteropHelp.UTF8StringHandle(pchGameData);
		NativeMethods.ISteamGameServer_SetGameData(CSteamGameServerAPIContext.GetSteamGameServer(), pchGameData2);
	}

	public static void SetRegion(string pszRegion)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pszRegion2 = new InteropHelp.UTF8StringHandle(pszRegion);
		NativeMethods.ISteamGameServer_SetRegion(CSteamGameServerAPIContext.GetSteamGameServer(), pszRegion2);
	}

	public static bool SendUserConnectAndAuthenticate(uint unIPClient, byte[] pvAuthBlob, uint cubAuthBlobSize, out CSteamID pSteamIDUser)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_SendUserConnectAndAuthenticate(CSteamGameServerAPIContext.GetSteamGameServer(), unIPClient, pvAuthBlob, cubAuthBlobSize, out pSteamIDUser);
	}

	public static CSteamID CreateUnauthenticatedUserConnection()
	{
		InteropHelp.TestIfAvailableGameServer();
		return (CSteamID)NativeMethods.ISteamGameServer_CreateUnauthenticatedUserConnection(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static void SendUserDisconnect(CSteamID steamIDUser)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SendUserDisconnect(CSteamGameServerAPIContext.GetSteamGameServer(), steamIDUser);
	}

	public static bool BUpdateUserData(CSteamID steamIDUser, string pchPlayerName, uint uScore)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchPlayerName2 = new InteropHelp.UTF8StringHandle(pchPlayerName);
		return NativeMethods.ISteamGameServer_BUpdateUserData(CSteamGameServerAPIContext.GetSteamGameServer(), steamIDUser, pchPlayerName2, uScore);
	}

	public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket)
	{
		InteropHelp.TestIfAvailableGameServer();
		return (HAuthTicket)NativeMethods.ISteamGameServer_GetAuthSessionTicket(CSteamGameServerAPIContext.GetSteamGameServer(), pTicket, cbMaxTicket, out pcbTicket);
	}

	public static EBeginAuthSessionResult BeginAuthSession(byte[] pAuthTicket, int cbAuthTicket, CSteamID steamID)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_BeginAuthSession(CSteamGameServerAPIContext.GetSteamGameServer(), pAuthTicket, cbAuthTicket, steamID);
	}

	public static void EndAuthSession(CSteamID steamID)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_EndAuthSession(CSteamGameServerAPIContext.GetSteamGameServer(), steamID);
	}

	public static void CancelAuthTicket(HAuthTicket hAuthTicket)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_CancelAuthTicket(CSteamGameServerAPIContext.GetSteamGameServer(), hAuthTicket);
	}

	public static EUserHasLicenseForAppResult UserHasLicenseForApp(CSteamID steamID, AppId_t appID)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_UserHasLicenseForApp(CSteamGameServerAPIContext.GetSteamGameServer(), steamID, appID);
	}

	public static bool RequestUserGroupStatus(CSteamID steamIDUser, CSteamID steamIDGroup)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_RequestUserGroupStatus(CSteamGameServerAPIContext.GetSteamGameServer(), steamIDUser, steamIDGroup);
	}

	public static void GetGameplayStats()
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_GetGameplayStats(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static SteamAPICall_t GetServerReputation()
	{
		InteropHelp.TestIfAvailableGameServer();
		return (SteamAPICall_t)NativeMethods.ISteamGameServer_GetServerReputation(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static SteamIPAddress_t GetPublicIP()
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_GetPublicIP(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static bool HandleIncomingPacket(byte[] pData, int cbData, uint srcIP, ushort srcPort)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_HandleIncomingPacket(CSteamGameServerAPIContext.GetSteamGameServer(), pData, cbData, srcIP, srcPort);
	}

	public static int GetNextOutgoingPacket(byte[] pOut, int cbMaxOut, out uint pNetAdr, out ushort pPort)
	{
		InteropHelp.TestIfAvailableGameServer();
		return NativeMethods.ISteamGameServer_GetNextOutgoingPacket(CSteamGameServerAPIContext.GetSteamGameServer(), pOut, cbMaxOut, out pNetAdr, out pPort);
	}

	public static void EnableHeartbeats(bool bActive)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_EnableHeartbeats(CSteamGameServerAPIContext.GetSteamGameServer(), bActive);
	}

	public static void SetHeartbeatInterval(int iHeartbeatInterval)
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_SetHeartbeatInterval(CSteamGameServerAPIContext.GetSteamGameServer(), iHeartbeatInterval);
	}

	public static void ForceHeartbeat()
	{
		InteropHelp.TestIfAvailableGameServer();
		NativeMethods.ISteamGameServer_ForceHeartbeat(CSteamGameServerAPIContext.GetSteamGameServer());
	}

	public static SteamAPICall_t AssociateWithClan(CSteamID steamIDClan)
	{
		InteropHelp.TestIfAvailableGameServer();
		return (SteamAPICall_t)NativeMethods.ISteamGameServer_AssociateWithClan(CSteamGameServerAPIContext.GetSteamGameServer(), steamIDClan);
	}

	public static SteamAPICall_t ComputeNewPlayerCompatibility(CSteamID steamIDNewPlayer)
	{
		InteropHelp.TestIfAvailableGameServer();
		return (SteamAPICall_t)NativeMethods.ISteamGameServer_ComputeNewPlayerCompatibility(CSteamGameServerAPIContext.GetSteamGameServer(), steamIDNewPlayer);
	}
}