1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
namespace Steamworks;
public static class SteamGameServerStats
{
public static SteamAPICall_t RequestUserStats(CSteamID steamIDUser)
{
InteropHelp.TestIfAvailableGameServer();
return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_RequestUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
}
public static bool GetUserStat(CSteamID steamIDUser, string pchName, out int pData)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_GetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
}
public static bool GetUserStat(CSteamID steamIDUser, string pchName, out float pData)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_GetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
}
public static bool GetUserAchievement(CSteamID steamIDUser, string pchName, out bool pbAchieved)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_GetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pbAchieved);
}
public static bool SetUserStat(CSteamID steamIDUser, string pchName, int nData)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_SetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, nData);
}
public static bool SetUserStat(CSteamID steamIDUser, string pchName, float fData)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_SetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, fData);
}
public static bool UpdateUserAvgRateStat(CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_UpdateUserAvgRateStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, flCountThisSession, dSessionLength);
}
public static bool SetUserAchievement(CSteamID steamIDUser, string pchName)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_SetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
}
public static bool ClearUserAchievement(CSteamID steamIDUser, string pchName)
{
InteropHelp.TestIfAvailableGameServer();
using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
return NativeMethods.ISteamGameServerStats_ClearUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
}
public static SteamAPICall_t StoreUserStats(CSteamID steamIDUser)
{
InteropHelp.TestIfAvailableGameServer();
return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_StoreUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
}
}
|