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path: root/Assembly_Firstpass/Steamworks/SteamGameServerStats.cs
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namespace Steamworks;

public static class SteamGameServerStats
{
	public static SteamAPICall_t RequestUserStats(CSteamID steamIDUser)
	{
		InteropHelp.TestIfAvailableGameServer();
		return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_RequestUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
	}

	public static bool GetUserStat(CSteamID steamIDUser, string pchName, out int pData)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_GetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
	}

	public static bool GetUserStat(CSteamID steamIDUser, string pchName, out float pData)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_GetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
	}

	public static bool GetUserAchievement(CSteamID steamIDUser, string pchName, out bool pbAchieved)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_GetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pbAchieved);
	}

	public static bool SetUserStat(CSteamID steamIDUser, string pchName, int nData)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_SetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, nData);
	}

	public static bool SetUserStat(CSteamID steamIDUser, string pchName, float fData)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_SetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, fData);
	}

	public static bool UpdateUserAvgRateStat(CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_UpdateUserAvgRateStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, flCountThisSession, dSessionLength);
	}

	public static bool SetUserAchievement(CSteamID steamIDUser, string pchName)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_SetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
	}

	public static bool ClearUserAchievement(CSteamID steamIDUser, string pchName)
	{
		InteropHelp.TestIfAvailableGameServer();
		using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName);
		return NativeMethods.ISteamGameServerStats_ClearUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
	}

	public static SteamAPICall_t StoreUserStats(CSteamID steamIDUser)
	{
		InteropHelp.TestIfAvailableGameServer();
		return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_StoreUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
	}
}