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using System;
namespace Steamworks;
[Serializable]
public struct SteamInventoryResult_t : IEquatable<SteamInventoryResult_t>, IComparable<SteamInventoryResult_t>
{
public static readonly SteamInventoryResult_t Invalid = new SteamInventoryResult_t(-1);
public int m_SteamInventoryResult;
public SteamInventoryResult_t(int value)
{
m_SteamInventoryResult = value;
}
public override string ToString()
{
return m_SteamInventoryResult.ToString();
}
public override bool Equals(object other)
{
if (other is SteamInventoryResult_t)
{
return this == (SteamInventoryResult_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_SteamInventoryResult.GetHashCode();
}
public static bool operator ==(SteamInventoryResult_t x, SteamInventoryResult_t y)
{
return x.m_SteamInventoryResult == y.m_SteamInventoryResult;
}
public static bool operator !=(SteamInventoryResult_t x, SteamInventoryResult_t y)
{
return !(x == y);
}
public static explicit operator SteamInventoryResult_t(int value)
{
return new SteamInventoryResult_t(value);
}
public static explicit operator int(SteamInventoryResult_t that)
{
return that.m_SteamInventoryResult;
}
public bool Equals(SteamInventoryResult_t other)
{
return m_SteamInventoryResult == other.m_SteamInventoryResult;
}
public int CompareTo(SteamInventoryResult_t other)
{
return m_SteamInventoryResult.CompareTo(other.m_SteamInventoryResult);
}
}
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