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path: root/Assembly_Firstpass/Steamworks/SteamInventoryResult_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct SteamInventoryResult_t : IEquatable<SteamInventoryResult_t>, IComparable<SteamInventoryResult_t>
{
	public static readonly SteamInventoryResult_t Invalid = new SteamInventoryResult_t(-1);

	public int m_SteamInventoryResult;

	public SteamInventoryResult_t(int value)
	{
		m_SteamInventoryResult = value;
	}

	public override string ToString()
	{
		return m_SteamInventoryResult.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is SteamInventoryResult_t)
		{
			return this == (SteamInventoryResult_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_SteamInventoryResult.GetHashCode();
	}

	public static bool operator ==(SteamInventoryResult_t x, SteamInventoryResult_t y)
	{
		return x.m_SteamInventoryResult == y.m_SteamInventoryResult;
	}

	public static bool operator !=(SteamInventoryResult_t x, SteamInventoryResult_t y)
	{
		return !(x == y);
	}

	public static explicit operator SteamInventoryResult_t(int value)
	{
		return new SteamInventoryResult_t(value);
	}

	public static explicit operator int(SteamInventoryResult_t that)
	{
		return that.m_SteamInventoryResult;
	}

	public bool Equals(SteamInventoryResult_t other)
	{
		return m_SteamInventoryResult == other.m_SteamInventoryResult;
	}

	public int CompareTo(SteamInventoryResult_t other)
	{
		return m_SteamInventoryResult.CompareTo(other.m_SteamInventoryResult);
	}
}