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path: root/Assembly_Firstpass/Steamworks/SteamItemDef_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct SteamItemDef_t : IEquatable<SteamItemDef_t>, IComparable<SteamItemDef_t>
{
	public int m_SteamItemDef;

	public SteamItemDef_t(int value)
	{
		m_SteamItemDef = value;
	}

	public override string ToString()
	{
		return m_SteamItemDef.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is SteamItemDef_t)
		{
			return this == (SteamItemDef_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_SteamItemDef.GetHashCode();
	}

	public static bool operator ==(SteamItemDef_t x, SteamItemDef_t y)
	{
		return x.m_SteamItemDef == y.m_SteamItemDef;
	}

	public static bool operator !=(SteamItemDef_t x, SteamItemDef_t y)
	{
		return !(x == y);
	}

	public static explicit operator SteamItemDef_t(int value)
	{
		return new SteamItemDef_t(value);
	}

	public static explicit operator int(SteamItemDef_t that)
	{
		return that.m_SteamItemDef;
	}

	public bool Equals(SteamItemDef_t other)
	{
		return m_SteamItemDef == other.m_SteamItemDef;
	}

	public int CompareTo(SteamItemDef_t other)
	{
		return m_SteamItemDef.CompareTo(other.m_SteamItemDef);
	}
}