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using System;
namespace Steamworks;
[Serializable]
public struct SteamItemDef_t : IEquatable<SteamItemDef_t>, IComparable<SteamItemDef_t>
{
public int m_SteamItemDef;
public SteamItemDef_t(int value)
{
m_SteamItemDef = value;
}
public override string ToString()
{
return m_SteamItemDef.ToString();
}
public override bool Equals(object other)
{
if (other is SteamItemDef_t)
{
return this == (SteamItemDef_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_SteamItemDef.GetHashCode();
}
public static bool operator ==(SteamItemDef_t x, SteamItemDef_t y)
{
return x.m_SteamItemDef == y.m_SteamItemDef;
}
public static bool operator !=(SteamItemDef_t x, SteamItemDef_t y)
{
return !(x == y);
}
public static explicit operator SteamItemDef_t(int value)
{
return new SteamItemDef_t(value);
}
public static explicit operator int(SteamItemDef_t that)
{
return that.m_SteamItemDef;
}
public bool Equals(SteamItemDef_t other)
{
return m_SteamItemDef == other.m_SteamItemDef;
}
public int CompareTo(SteamItemDef_t other)
{
return m_SteamItemDef.CompareTo(other.m_SteamItemDef);
}
}
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