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using System;
namespace Steamworks;
[Serializable]
public struct SteamLeaderboard_t : IEquatable<SteamLeaderboard_t>, IComparable<SteamLeaderboard_t>
{
public ulong m_SteamLeaderboard;
public SteamLeaderboard_t(ulong value)
{
m_SteamLeaderboard = value;
}
public override string ToString()
{
return m_SteamLeaderboard.ToString();
}
public override bool Equals(object other)
{
if (other is SteamLeaderboard_t)
{
return this == (SteamLeaderboard_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_SteamLeaderboard.GetHashCode();
}
public static bool operator ==(SteamLeaderboard_t x, SteamLeaderboard_t y)
{
return x.m_SteamLeaderboard == y.m_SteamLeaderboard;
}
public static bool operator !=(SteamLeaderboard_t x, SteamLeaderboard_t y)
{
return !(x == y);
}
public static explicit operator SteamLeaderboard_t(ulong value)
{
return new SteamLeaderboard_t(value);
}
public static explicit operator ulong(SteamLeaderboard_t that)
{
return that.m_SteamLeaderboard;
}
public bool Equals(SteamLeaderboard_t other)
{
return m_SteamLeaderboard == other.m_SteamLeaderboard;
}
public int CompareTo(SteamLeaderboard_t other)
{
return m_SteamLeaderboard.CompareTo(other.m_SteamLeaderboard);
}
}
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