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path: root/Assembly_Firstpass/Steamworks/SteamNetConnectionInfo_t.cs
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using System.Runtime.InteropServices;

namespace Steamworks;

[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct SteamNetConnectionInfo_t
{
	public SteamNetworkingIdentity m_identityRemote;

	public long m_nUserData;

	public HSteamListenSocket m_hListenSocket;

	public SteamNetworkingIPAddr m_addrRemote;

	public ushort m__pad1;

	public SteamNetworkingPOPID m_idPOPRemote;

	public SteamNetworkingPOPID m_idPOPRelay;

	public ESteamNetworkingConnectionState m_eState;

	public int m_eEndReason;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
	private byte[] m_szEndDebug_;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
	private byte[] m_szConnectionDescription_;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
	public uint[] reserved;

	public string m_szEndDebug
	{
		get
		{
			return InteropHelp.ByteArrayToStringUTF8(m_szEndDebug_);
		}
		set
		{
			InteropHelp.StringToByteArrayUTF8(value, m_szEndDebug_, 128);
		}
	}

	public string m_szConnectionDescription
	{
		get
		{
			return InteropHelp.ByteArrayToStringUTF8(m_szConnectionDescription_);
		}
		set
		{
			InteropHelp.StringToByteArrayUTF8(value, m_szConnectionDescription_, 128);
		}
	}
}