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using System;
using System.Runtime.InteropServices;
namespace Steamworks;
[Serializable]
public struct SteamNetworkingConfigValue_t
{
[StructLayout(LayoutKind.Explicit)]
public struct OptionValue
{
[FieldOffset(0)]
public int m_int32;
[FieldOffset(0)]
public long m_int64;
[FieldOffset(0)]
public float m_float;
[FieldOffset(0)]
public IntPtr m_string;
[FieldOffset(0)]
public IntPtr m_functionPtr;
}
public ESteamNetworkingConfigValue m_eValue;
public ESteamNetworkingConfigDataType m_eDataType;
public OptionValue m_val;
}
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