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using System;
namespace Steamworks;
[Serializable]
public struct SteamNetworkingMicroseconds : IEquatable<SteamNetworkingMicroseconds>, IComparable<SteamNetworkingMicroseconds>
{
public long m_SteamNetworkingMicroseconds;
public SteamNetworkingMicroseconds(long value)
{
m_SteamNetworkingMicroseconds = value;
}
public override string ToString()
{
return m_SteamNetworkingMicroseconds.ToString();
}
public override bool Equals(object other)
{
if (other is SteamNetworkingMicroseconds)
{
return this == (SteamNetworkingMicroseconds)other;
}
return false;
}
public override int GetHashCode()
{
return m_SteamNetworkingMicroseconds.GetHashCode();
}
public static bool operator ==(SteamNetworkingMicroseconds x, SteamNetworkingMicroseconds y)
{
return x.m_SteamNetworkingMicroseconds == y.m_SteamNetworkingMicroseconds;
}
public static bool operator !=(SteamNetworkingMicroseconds x, SteamNetworkingMicroseconds y)
{
return !(x == y);
}
public static explicit operator SteamNetworkingMicroseconds(long value)
{
return new SteamNetworkingMicroseconds(value);
}
public static explicit operator long(SteamNetworkingMicroseconds that)
{
return that.m_SteamNetworkingMicroseconds;
}
public bool Equals(SteamNetworkingMicroseconds other)
{
return m_SteamNetworkingMicroseconds == other.m_SteamNetworkingMicroseconds;
}
public int CompareTo(SteamNetworkingMicroseconds other)
{
return m_SteamNetworkingMicroseconds.CompareTo(other.m_SteamNetworkingMicroseconds);
}
}
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