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path: root/Assembly_Firstpass/Steamworks/SteamNetworkingMicroseconds.cs
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using System;

namespace Steamworks;

[Serializable]
public struct SteamNetworkingMicroseconds : IEquatable<SteamNetworkingMicroseconds>, IComparable<SteamNetworkingMicroseconds>
{
	public long m_SteamNetworkingMicroseconds;

	public SteamNetworkingMicroseconds(long value)
	{
		m_SteamNetworkingMicroseconds = value;
	}

	public override string ToString()
	{
		return m_SteamNetworkingMicroseconds.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is SteamNetworkingMicroseconds)
		{
			return this == (SteamNetworkingMicroseconds)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_SteamNetworkingMicroseconds.GetHashCode();
	}

	public static bool operator ==(SteamNetworkingMicroseconds x, SteamNetworkingMicroseconds y)
	{
		return x.m_SteamNetworkingMicroseconds == y.m_SteamNetworkingMicroseconds;
	}

	public static bool operator !=(SteamNetworkingMicroseconds x, SteamNetworkingMicroseconds y)
	{
		return !(x == y);
	}

	public static explicit operator SteamNetworkingMicroseconds(long value)
	{
		return new SteamNetworkingMicroseconds(value);
	}

	public static explicit operator long(SteamNetworkingMicroseconds that)
	{
		return that.m_SteamNetworkingMicroseconds;
	}

	public bool Equals(SteamNetworkingMicroseconds other)
	{
		return m_SteamNetworkingMicroseconds == other.m_SteamNetworkingMicroseconds;
	}

	public int CompareTo(SteamNetworkingMicroseconds other)
	{
		return m_SteamNetworkingMicroseconds.CompareTo(other.m_SteamNetworkingMicroseconds);
	}
}