using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(102)]
public struct SteamServerConnectFailure_t
{
public const int k_iCallback = 102;
public EResult m_eResult;
[MarshalAs(UnmanagedType.I1)]
public bool m_bStillRetrying;
}