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using System;
namespace Steamworks;
[Serializable]
public struct UGCQueryHandle_t : IEquatable<UGCQueryHandle_t>, IComparable<UGCQueryHandle_t>
{
public static readonly UGCQueryHandle_t Invalid = new UGCQueryHandle_t(ulong.MaxValue);
public ulong m_UGCQueryHandle;
public UGCQueryHandle_t(ulong value)
{
m_UGCQueryHandle = value;
}
public override string ToString()
{
return m_UGCQueryHandle.ToString();
}
public override bool Equals(object other)
{
if (other is UGCQueryHandle_t)
{
return this == (UGCQueryHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_UGCQueryHandle.GetHashCode();
}
public static bool operator ==(UGCQueryHandle_t x, UGCQueryHandle_t y)
{
return x.m_UGCQueryHandle == y.m_UGCQueryHandle;
}
public static bool operator !=(UGCQueryHandle_t x, UGCQueryHandle_t y)
{
return !(x == y);
}
public static explicit operator UGCQueryHandle_t(ulong value)
{
return new UGCQueryHandle_t(value);
}
public static explicit operator ulong(UGCQueryHandle_t that)
{
return that.m_UGCQueryHandle;
}
public bool Equals(UGCQueryHandle_t other)
{
return m_UGCQueryHandle == other.m_UGCQueryHandle;
}
public int CompareTo(UGCQueryHandle_t other)
{
return m_UGCQueryHandle.CompareTo(other.m_UGCQueryHandle);
}
}
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