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path: root/Assembly_Firstpass/Steamworks/UGCUpdateHandle_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct UGCUpdateHandle_t : IEquatable<UGCUpdateHandle_t>, IComparable<UGCUpdateHandle_t>
{
	public static readonly UGCUpdateHandle_t Invalid = new UGCUpdateHandle_t(ulong.MaxValue);

	public ulong m_UGCUpdateHandle;

	public UGCUpdateHandle_t(ulong value)
	{
		m_UGCUpdateHandle = value;
	}

	public override string ToString()
	{
		return m_UGCUpdateHandle.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is UGCUpdateHandle_t)
		{
			return this == (UGCUpdateHandle_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_UGCUpdateHandle.GetHashCode();
	}

	public static bool operator ==(UGCUpdateHandle_t x, UGCUpdateHandle_t y)
	{
		return x.m_UGCUpdateHandle == y.m_UGCUpdateHandle;
	}

	public static bool operator !=(UGCUpdateHandle_t x, UGCUpdateHandle_t y)
	{
		return !(x == y);
	}

	public static explicit operator UGCUpdateHandle_t(ulong value)
	{
		return new UGCUpdateHandle_t(value);
	}

	public static explicit operator ulong(UGCUpdateHandle_t that)
	{
		return that.m_UGCUpdateHandle;
	}

	public bool Equals(UGCUpdateHandle_t other)
	{
		return m_UGCUpdateHandle == other.m_UGCUpdateHandle;
	}

	public int CompareTo(UGCUpdateHandle_t other)
	{
		return m_UGCUpdateHandle.CompareTo(other.m_UGCUpdateHandle);
	}
}