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using System;
namespace Steamworks;
[Serializable]
public struct UGCUpdateHandle_t : IEquatable<UGCUpdateHandle_t>, IComparable<UGCUpdateHandle_t>
{
public static readonly UGCUpdateHandle_t Invalid = new UGCUpdateHandle_t(ulong.MaxValue);
public ulong m_UGCUpdateHandle;
public UGCUpdateHandle_t(ulong value)
{
m_UGCUpdateHandle = value;
}
public override string ToString()
{
return m_UGCUpdateHandle.ToString();
}
public override bool Equals(object other)
{
if (other is UGCUpdateHandle_t)
{
return this == (UGCUpdateHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_UGCUpdateHandle.GetHashCode();
}
public static bool operator ==(UGCUpdateHandle_t x, UGCUpdateHandle_t y)
{
return x.m_UGCUpdateHandle == y.m_UGCUpdateHandle;
}
public static bool operator !=(UGCUpdateHandle_t x, UGCUpdateHandle_t y)
{
return !(x == y);
}
public static explicit operator UGCUpdateHandle_t(ulong value)
{
return new UGCUpdateHandle_t(value);
}
public static explicit operator ulong(UGCUpdateHandle_t that)
{
return that.m_UGCUpdateHandle;
}
public bool Equals(UGCUpdateHandle_t other)
{
return m_UGCUpdateHandle == other.m_UGCUpdateHandle;
}
public int CompareTo(UGCUpdateHandle_t other)
{
return m_UGCUpdateHandle.CompareTo(other.m_UGCUpdateHandle);
}
}
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