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path: root/Assembly_Firstpass/Steamworks/gameserveritem_t.cs
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using System;
using System.Runtime.InteropServices;
using System.Text;

namespace Steamworks;

[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 4, Size = 372)]
public class gameserveritem_t
{
	public servernetadr_t m_NetAdr;

	public int m_nPing;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bHadSuccessfulResponse;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bDoNotRefresh;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
	private byte[] m_szGameDir;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
	private byte[] m_szMap;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
	private byte[] m_szGameDescription;

	public uint m_nAppID;

	public int m_nPlayers;

	public int m_nMaxPlayers;

	public int m_nBotPlayers;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bPassword;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bSecure;

	public uint m_ulTimeLastPlayed;

	public int m_nServerVersion;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
	private byte[] m_szServerName;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
	private byte[] m_szGameTags;

	public CSteamID m_steamID;

	public string GetGameDir()
	{
		return Encoding.UTF8.GetString(m_szGameDir, 0, Array.IndexOf(m_szGameDir, (byte)0));
	}

	public void SetGameDir(string dir)
	{
		m_szGameDir = Encoding.UTF8.GetBytes(dir + "\0");
	}

	public string GetMap()
	{
		return Encoding.UTF8.GetString(m_szMap, 0, Array.IndexOf(m_szMap, (byte)0));
	}

	public void SetMap(string map)
	{
		m_szMap = Encoding.UTF8.GetBytes(map + "\0");
	}

	public string GetGameDescription()
	{
		return Encoding.UTF8.GetString(m_szGameDescription, 0, Array.IndexOf(m_szGameDescription, (byte)0));
	}

	public void SetGameDescription(string desc)
	{
		m_szGameDescription = Encoding.UTF8.GetBytes(desc + "\0");
	}

	public string GetServerName()
	{
		if (m_szServerName[0] == 0)
		{
			return m_NetAdr.GetConnectionAddressString();
		}
		return Encoding.UTF8.GetString(m_szServerName, 0, Array.IndexOf(m_szServerName, (byte)0));
	}

	public void SetServerName(string name)
	{
		m_szServerName = Encoding.UTF8.GetBytes(name + "\0");
	}

	public string GetGameTags()
	{
		return Encoding.UTF8.GetString(m_szGameTags, 0, Array.IndexOf(m_szGameTags, (byte)0));
	}

	public void SetGameTags(string tags)
	{
		m_szGameTags = Encoding.UTF8.GetBytes(tags + "\0");
	}
}