blob: 9afd8f51c64e0a54fe0cd90b4ceeac6455c92a01 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
using UnityEngine;
public class IncomeGenerator : MonoBehaviour
{
public int incomePerRound;
public float incomeTimesLevel;
[SerializeField]
private DamageTracker.IncomeType myIncomeType;
public int netGold { get; private set; }
protected virtual void Start()
{
SpawnManager.instance.incomeGenerators.Add(this);
netGold = 0;
}
public virtual void GenerateIncome()
{
int num = incomePerRound + (int)(incomeTimesLevel * (float)SpawnManager.instance.level);
if (num > 0)
{
ResourceManager.instance.AddMoney(num);
netGold += num;
DamageTracker.instance.AddIncome(myIncomeType, num);
SFXManager.instance.PlaySound(Sound.CoinShort, base.transform.position);
DamageNumber component = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
component.SetText("+" + num + "g", "Grey", 1f);
component.SetHoldTime(2.5f);
}
}
public void RemoveIncomeGeneration()
{
SpawnManager.instance.incomeGenerators.Remove(this);
}
}
|