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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelLoader : MonoBehaviour
{
public static LevelLoader instance;
[SerializeField]
private Image circle;
[SerializeField]
private Text loadingText;
[SerializeField]
private Text tipText;
[SerializeField]
private string[] tips;
private void Awake()
{
instance = this;
}
private void Start()
{
loadingText.text = "";
tipText.text = "";
StartCoroutine(CircleExitStart());
}
public void LoadLevel(string sceneName)
{
if (MusicManager.instance != null)
{
MusicManager.instance.FadeOut(2.5f);
}
StartCoroutine(LoadAsyncronously(sceneName));
}
private IEnumerator LoadAsyncronously(string sceneName)
{
float num = Mathf.Sqrt(Screen.height * Screen.width) * 1.1f;
Vector2 endSize = new Vector2(2f, 1f) * num * 2f;
Vector2 startSize = new Vector2(0f, 1f) * num * 2f;
circle.rectTransform.sizeDelta = startSize;
Vector3 endPosition = new Vector3((float)Screen.height / 2f, (float)Screen.height / 2f, 0f);
Vector3 startPosition = new Vector3((float)Screen.width * 1.1f, (float)Screen.height / 2f, 0f);
circle.transform.position = startPosition;
float t = 0f;
while (t < 1f)
{
circle.rectTransform.sizeDelta = Vector2.Lerp(startSize, endSize, t);
circle.transform.position = Vector3.Lerp(startPosition, endPosition, t);
t += Time.deltaTime / 1.5f;
yield return null;
}
circle.rectTransform.sizeDelta = endSize;
circle.transform.position = endPosition;
tipText.text = GetTipsText();
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName);
operation.allowSceneActivation = false;
float waitFill = 0f;
while (!operation.isDone || waitFill < 1f)
{
waitFill = Mathf.Clamp(waitFill + Time.deltaTime / 3f, 0f, 1f);
float num2 = Mathf.Clamp(operation.progress / 0.9f, 0f, 1f);
if (waitFill >= 1f)
{
operation.allowSceneActivation = true;
}
loadingText.text = GetLoadingText((waitFill * num2 + waitFill) / 2f);
yield return null;
}
}
private string GetLoadingText(float percent)
{
return "Loading...".Substring(0, (int)Mathf.Round(percent * 10f));
}
private string GetTipsText()
{
int num = Random.Range(0, tips.Length);
int @int = PlayerPrefs.GetInt("PreviousTip", 0);
if (num == @int)
{
num = (num + 1) % tips.Length;
}
PlayerPrefs.SetInt("PreviousTip", num);
return tips[num];
}
private IEnumerator CircleExitStart()
{
float num = Mathf.Sqrt(Screen.height * Screen.width) * 1.1f;
Vector2 startSize = new Vector2(2f, 1f) * num * 2f;
Vector2 endSize = new Vector2(0f, 1f) * num * 2f;
circle.rectTransform.sizeDelta = startSize;
Vector3 startPosition = new Vector3((float)Screen.height / 2f, (float)Screen.height / 2f, 0f);
Vector3 endPosition = new Vector3((float)(-Screen.width) * 0.1f, (float)Screen.height / 2f, 0f);
circle.transform.position = startPosition;
float t = 0f;
while (t < 1f)
{
circle.rectTransform.sizeDelta = Vector2.Lerp(startSize, endSize, t);
circle.transform.position = Vector3.Lerp(startPosition, endPosition, t);
t += Time.deltaTime / 1.5f;
yield return null;
}
circle.rectTransform.sizeDelta = endSize;
circle.transform.position = endPosition;
}
}
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