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using UnityEngine;
public class ManaBank : MonoBehaviour, IBuildable
{
[SerializeField]
private int gatherRatePerSec;
[SerializeField]
private int maxManaIncrease;
[SerializeField]
private GameObject UIObject;
[SerializeField]
private int goldBackOnDemolish;
private float timer = 1f;
private void Start()
{
maxManaIncrease += ResourceManager.instance.manaBankBonusMana;
ResourceManager.instance.UpdateManaGatherRate(gatherRatePerSec);
ResourceManager.instance.AddMaxMana(maxManaIncrease);
ResourceManager.instance.manaBanks.Add(this);
}
private void Update()
{
if (timer <= 0f)
{
Gather();
timer = 1f;
}
else if (SpawnManager.instance.combat)
{
timer -= Time.deltaTime;
}
}
public void SetStats()
{
}
public void UpgradeMaxMana(int addition)
{
ResourceManager.instance.AddMaxMana(addition);
maxManaIncrease += addition;
}
public void SpawnUI()
{
SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
component.SetDemolishable(base.gameObject, goldBackOnDemolish);
component.SetDiscriptionText("This bank currently stores " + maxManaIncrease + " mana. It is generating " + ((float)Mathf.FloorToInt(10f * ResourceManager.instance.manaMaxRegenPercent * (float)maxManaIncrease) / 10f + 1f) + " mana/s through sorcery and clever investing.");
}
public void Demolish()
{
ResourceManager.instance.UpdateManaGatherRate(-gatherRatePerSec);
ResourceManager.instance.AddMaxMana(-maxManaIncrease);
ResourceManager.instance.manaBanks.Remove(this);
}
private void Gather()
{
ResourceManager.instance.AddMana(gatherRatePerSec);
}
}
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