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using UnityEngine;
using UnityEngine.UI;
public class MonsterManualEntry : MonoBehaviour
{
[SerializeField]
private int level;
[SerializeField]
private Enemy prefab;
[SerializeField]
private Text titleText;
[SerializeField]
private Text descriptionText;
[SerializeField]
private Image img;
[SerializeField]
private Sprite unknownSprite;
private void Start()
{
int b = 0;
b = Mathf.Max(PlayerPrefs.GetInt("Record1", 0), b);
b = Mathf.Max(PlayerPrefs.GetInt("Record2", 0), b);
b = Mathf.Max(PlayerPrefs.GetInt("Record3", 0), b);
if (b + 1 < prefab.level)
{
titleText.text = "???";
descriptionText.text = "???";
img.sprite = unknownSprite;
return;
}
string text = descriptionText.text;
string text2 = "";
text2 = text2 + "Speed: " + prefab.baseSpeed;
text2 = text2 + "| Health: " + prefab.baseHealth;
if (prefab.baseArmor > 0)
{
text2 = text2 + "| Armor: " + prefab.baseArmor;
}
if (prefab.baseShield > 0)
{
text2 = text2 + "| Shield: " + prefab.baseShield;
}
if (prefab.healthRegen > 0)
{
text2 = text2 + "| Heal: " + prefab.healthRegen + "/sec";
}
if (prefab.armorRegen > 0)
{
text2 = text2 + "| Armor repair: " + prefab.armorRegen + "/sec";
}
if (prefab.shieldRegen > 0)
{
text2 = text2 + "| Shield regen: " + prefab.shieldRegen + "/sec";
}
descriptionText.text = text2 + "\n" + text;
}
}
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