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using System;
using System.Collections;
using UnityEngine;
public class TeslaCoil : Tower
{
[SerializeField]
private GameObject lightningTrail;
protected override void AimTurret()
{
}
protected override void Fire()
{
if (consumesMana)
{
int manaCost = (int)((float)base.damage * manaConsumptionRate);
if (!ResourceManager.instance.CheckMana(manaCost))
{
return;
}
ResourceManager.instance.SpendMana(manaCost);
}
Vector3 position = base.transform.position;
position.y = 0f;
Collider[] array = Physics.OverlapSphere(position, base.range, enemyLayerMask, QueryTriggerInteraction.Collide);
for (int i = 0; i < array.Length; i++)
{
array[i].GetComponent<IDamageable>()?.TakeDamage(towerType, base.damage, base.healthDamage, base.armorDamage, base.shieldDamage, base.slowPercent, base.bleedPercent, base.burnPercent, base.poisonPercent, base.critChance, base.stunChance);
}
SFXManager.instance.PlaySound(Sound.TeslaZap, base.transform.position);
StartCoroutine(DrawLightning());
}
private IEnumerator DrawLightning()
{
for (float i = 0f; i <= (float)Math.PI * 2f; i += 0.5f)
{
Vector3 vector = new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f));
lightningTrail.transform.position = vector + new Vector3(base.transform.position.x + Mathf.Sin(i) * base.range, 0.75f, base.transform.position.z + Mathf.Cos(i) * base.range);
yield return new WaitForEndOfFrame();
}
}
}
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