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using System.Collections.Generic;
using UnityEngine;
public class TowerUnlockManager : MonoBehaviour
{
public static TowerUnlockManager instance;
[SerializeField]
private List<GameObject> unlockedTowers = new List<GameObject>();
[SerializeField]
private List<GameObject> unlockedBuildings = new List<GameObject>();
private void Awake()
{
instance = this;
}
private void Start()
{
DisplayButtons();
}
public void UnlockTower(GameObject towerUIObject, bool isTower)
{
towerUIObject.SetActive(value: true);
if (isTower)
{
unlockedTowers.Add(towerUIObject);
}
else
{
unlockedBuildings.Add(towerUIObject);
}
DisplayButtons();
}
private void DisplayButtons()
{
int num = 0;
int num2 = ((unlockedBuildings.Count > 0) ? 1 : 0);
foreach (GameObject unlockedTower in unlockedTowers)
{
unlockedTower.transform.localPosition = new Vector3(num * 100 - unlockedTowers.Count * 50 + 50, 100 * num2, 0f);
num++;
}
num = 0;
foreach (GameObject unlockedBuilding in unlockedBuildings)
{
unlockedBuilding.transform.localPosition = new Vector3(num * 100 - unlockedBuildings.Count * 50 + 50, 0f, 0f);
num++;
}
}
}
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