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using UnityEngine;
public class TowerUpgradeCard : UpgradeCard
{
[SerializeField]
private TowerType towerType;
[SerializeField]
private float range;
[SerializeField]
private int damage;
[SerializeField]
private int healthDmg;
[SerializeField]
private int armorDmg;
[SerializeField]
private int shieldDmg;
[SerializeField]
private float slowPercent;
[SerializeField]
private float bleedPercent;
[SerializeField]
private float burnPercent;
[SerializeField]
private float poisonPercent;
[SerializeField]
private float blast;
[SerializeField]
private float critChance;
[SerializeField]
private float critChanceLevelMultiplier;
[SerializeField]
private float stunChance;
[SerializeField]
private float manaConsumptionAddition;
[SerializeField]
private float obeliskTimeOnTargetMultiplier;
public override void Upgrade()
{
if (range != 0f)
{
TowerManager.instance.AddBonusRange(towerType, range);
}
if (damage != 0)
{
TowerManager.instance.AddBonusBaseDamage(towerType, damage);
}
if (healthDmg != 0)
{
TowerManager.instance.AddBonusHealthDamage(towerType, healthDmg);
}
if (armorDmg != 0)
{
TowerManager.instance.AddBonusArmorDamage(towerType, armorDmg);
}
if (shieldDmg != 0)
{
TowerManager.instance.AddBonusShieldDamage(towerType, shieldDmg);
}
if (slowPercent != 0f)
{
TowerManager.instance.AddBonusSlow(towerType, slowPercent);
}
if (bleedPercent != 0f)
{
TowerManager.instance.AddBonusBleed(towerType, bleedPercent);
}
if (burnPercent != 0f)
{
TowerManager.instance.AddBonusBurn(towerType, burnPercent);
}
if (poisonPercent != 0f)
{
TowerManager.instance.AddBonusPoison(towerType, poisonPercent);
}
if (blast != 0f)
{
TowerManager.instance.AddBonusBlast(towerType, blast);
}
if (critChance != 0f)
{
TowerManager.instance.AddCritChance(towerType, critChance);
}
if (critChanceLevelMultiplier != 0f)
{
TowerManager.instance.AddCritChanceLevelMultiplier(towerType, critChanceLevelMultiplier);
}
if (stunChance != 0f)
{
TowerManager.instance.AddStunChance(towerType, stunChance);
}
if (manaConsumptionAddition != 0f)
{
TowerManager.instance.AddManaConsumption(towerType, manaConsumptionAddition);
}
if (obeliskTimeOnTargetMultiplier != 0f)
{
TowerManager.instance.obeliskTimeOnTargetMultiplier += obeliskTimeOnTargetMultiplier;
}
base.Upgrade();
}
}
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