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using UnityEngine;
public class TreasureChest : MonoBehaviour, IBuildable
{
[SerializeField]
private GameObject uiObject;
public int numberOfDrops = 1;
private void Start()
{
}
public void SpawnUI()
{
Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject;
}
public void Demolish()
{
}
public void SetStats()
{
}
}
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